How Internet Addiction Can Shatter Families/ Video Gaming and the Loss of Reality Free Essay

The Impact of Internet Addiction and Video Games on Social Relationships in Families


Internet addiction may have a destructive impact on the personal and family life because they interfere into the regular life of individuals, change their behavior, habits, social interactions and, in the most severe cases, may affect their career and personal relationships. Internet addiction is similar to any other type of addiction and leads to similar effects. The development of internet addiction occurs as individuals get more and more engaged into the online world to the extent that online world steadily replaces the real one. Addiction manifests through the deeper involvement of individuals into online activities. They spend more and more time online, while online activities become prior for them compared to the real world ones.

Internet addiction leads to the disruption of family ties and deterioration of interpersonal relations within family since internet addicts focus on online activities rather than on family relations. The communication with family members declines and internet addicts grow more and more focused on their online communication and online activities. As a result, addicts spend more time online and fail to maintain normal social relations with their family members (Goldberg 17). The alienation of internet addicts from the rest of the family results in the disruption of basic social ties and exclusion and social isolation of internet addict. Often the problem is that internet addicts fail to recognize that the problem actually exists. They refuse to cooperate with family members, who try to help them and break through barriers of their addiction.

Internet addicts manifest similar symptoms as drug addicts, when they are deprived of an opportunity to use internet. Researchers (Kwon, Dai-Jin, Cho, H., & Yang 14) identify the elevated anxiety level, the high risk of aggression or even violent behavior from the part of internet addicts, who are deprived of an opportunity to use internet. Their family members may become victims of such aggressive and violent behavior, especially, if they attempt to restrict the use of internet by the addict. As a result, family members finally break up relations with drug addicts

In addition, internet addiction leads to breaking up social ties of internet addicts with people outside their families. As a result, family social ties break up, while often internet addicts suffer from serious problems at work to the extent that they may lose their position and go unemployed. The unemployment is a serious challenge for families of internet addicts because unemployment causes financial problems and affects the family’s quality of living. Often financial problems caused by internet addiction and loss of employment by internet addicts ruin their families. As their families fall apart, internet addicts remain face to face with their problem and they are often incapable to cope with their problem.

At the same time, the family support is important for internet addicts because family can help to overcome addiction. Researchers (Terres-Trindade & Mosmann 355)) argue that the family support facilitates the recovery and decreases the destructive impact of internet addiction on personality. The problem is that family members often need the assistance of professional psychologists and health care professionals, who can help internet addicts and their family members to find the right way to transfer their life and to start coping with their addiction. However, often family members just fail to persuade the internet addict that he/she needs help and such families rather fall apart than internet addicts get the proper help.

Video games have a considerable impact on the behavior of people because they create the virtual reality or simulation of the real life, they evoke different feelings and emotions similar to those people have or would like to have in the real life. However, the major drawback of video games is their nature. In spite of their seeming realism and simulation of reality, they are still not real. People get engaged into video gaming due to strong emotions they can experience while playing. Strong emotions are the major drivers that urge people to play video games (Cunningham 16). Players grow more and more interested into playing video games. They experience the growing dependence and a sort of addiction to video games because they want to experience those strong emotions over and over again. In such a way, the mechanism of video game addiction is enacted as people experience strong emotions first and the desire to experience those emotions over and over again stimulates people play video games over and over again.

People often start playing video games as a mere entertainment. In this regard, children comprise a large part of players and people start playing video games since the early childhood. At first, children cannot always distinguish where the game illusion ends and the real life begins (Yu 131). However, even as they grow older and become adult players, the desire to pour into the illusionary world of video gaming urges people to play over and over again. They continue playing and cannot give up playing to the extent that they may develop addiction similar to the addiction caused by gambling and online activities.

One of the main reasons why people prefer video games and their illusory world to the real one is the attempt of people to escape from reality that does not meet their expectations. Their failure at work or persona life, the gap between their aspirations and actual achievements, all these factors lead to the dissatisfaction of people with their real life. In contrast, video games remain the perfect place, where they can achieve success and enjoy the life to the fullest (Kaur 570). They can receive positive emotions while playing video games and they can develop a positive look of their self. In such a way, video games can elevate their self-esteem and contribute to the formation of a false sense of successfulness which players cannot reach in the real world. This is why they prefer to escape to the virtual world of video games rather than struggling with hardships and challenges, which they confront ion the real world.

Overall people lose themselves in the process of playing video games as they spend more time while playing video games and grow disinterested in real world issues and building up interpersonal relations and closer social ties with real people in the real world. Players get lost in the virtual world and do not want to return from it to the reality, where they will have to confront their problems.

Works Cited:

Cunningham, Carolyn M. “Unbeatable? Debates and Divides in Gender and Video Game Research.” Communication Research Trends 37.3 (2018): 4-29. ProQuest. Web. 6 Jan. 2019.

Goldberg, Peter D., et al. “CYBERSEX: THE IMPACT OF A CONTEMPORARY PROBLEM ON THE PRACTICES OF MARRIAGE AND FAMILY THERAPISTS.” Journal of marital and family therapy 34.4 (2008): 469-80. ProQuest. Web. 5 Jan. 2019.

Kaur, Lavleen. “Impact of Video Game Habits on Academic Achievement of Adolescents: A Review.” International Journal of Education and Management Studies 7.4 (2017): 569-72. ProQuest. Web. 6 Jan. 2019.

Kwon, M., Dai-Jin, K., Cho, H., & Yang, S. (2013). The smartphone addiction scale: Development and validation of a short version for adolescents. PLoS One, 8(12) doi:

Terres-Trindade, Michele, and Clarisse Pereira Mosmann. “Discriminant Profile of Young Internet Dependents: The Role of Family Relationships.” Paideía 25.62 (2015): 350-8. ProQuest. Web. 5 Jan. 2019.

Yu, Yi-Lin. “The Impact of Perceived Interactivity and Vividness of Video Games on Customer Buying Behavior.” Order No. 3123912 Lynn University, 2004. Ann Arbor: ProQuest. Web. 6 Jan. 2019.

The terms offer and acceptance. (2016, May 17). Retrieved from

[Accessed: October 27, 2021]

"The terms offer and acceptance.", 17 May 2016.

[Accessed: October 27, 2021] (2016) The terms offer and acceptance [Online].
Available at:

[Accessed: October 27, 2021]

"The terms offer and acceptance.", 17 May 2016

[Accessed: October 27, 2021]

"The terms offer and acceptance.", 17 May 2016

[Accessed: October 27, 2021]

"The terms offer and acceptance.", 17 May 2016

[Accessed: October 27, 2021]

"The terms offer and acceptance.", 17 May 2016

[Accessed: October 27, 2021]
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